Post by jhklauk on Apr 14, 2011 14:51:56 GMT -6
Week 7 – (April 15)
The Phyrexian assaults on both the Fortress at Oxida Ridge and the Outpost near the Quicksilver Stream turned into ambushes as the Mirrodin Heroes were able to send vital information in the last minutes to their comrades. Both Phyrexian Praetors were greatly surprised by the tactics of their foes and were sent scattered back into the core, and the Mirran Commanders have decided to strike at them hoping to destroy their forces once and for all. Unable to communicate with their fellow Lords and Generals, the Phyrexian armies still awaiting instructions above the core are about to be assaulted from all sides. The Mirran Commanders have split their armies into fast and mobile war bands in hopes of reaching all their opponents before they are able to know what is happening, but it has meant they have little time for planning and are instead going on instinct and experience. With a little luck they will be able to also drive the Phyrexian Praetors back into the core and perhaps even capture them. If they can get word back to their Champions guarding the sealed gates, perhaps they Champions will be able to deliver the final blow against these vile demons.
Unbeknownst to the Mirran forces, powerful foes have now added their might to the Phyrexian forces. Planeswalkers not from this world have appeared, and supplied fresh forces to the devastated ranks of the Phyrexian Praetors. Worse yet, they intend to fight off the assault coming their way, and their magics are strong, and they intend to deal with these inferior enemies before their master arrives. Will the counterstrike turn into a last stand!?
This week, all Mirran players must construct 3 separate decks. These decks may not reuse any cards from their league card pool. That means, if you use a Galvanic Blast in 1 deck, you may not use the same Galvanic Blast in another deck. This represents the Mirran forces mobilizing into multiple, mobile war bands. Each Mirran non-Hero may play up to 3 Skirmish League games, and they must use a different deck for each game that they play against a Phyrexian opponent. They may use any deck for tiebreaker games.
All Phyrexian players must construct 2 separate decks. These decks may not reuse any cards from their league card pool. That means, if you use a Plague Stinger in 1 deck, you may not use the same Plague Stinger in another deck. In addition, 1 of these decks may not contain any Mirran aligned cards and can only be 2 colors. The other deck must include at least 1 card of the remaining 3 colors. This represents the Phyrexian main army of each general/Praetor and their scattered forces. Their Phyrexian deck is their main force, and the other deck is their scattered forces. Each Phyrexian player may play 3 Skirmish League games this week. They may only play their main force deck for one of them, and it must be against a Mirran player.
The Mirran Heroes may play 2 Skirmish League games, and they must use a different deck for each game they play against a Phyrexian opponent. Their 3rd League game must be against 1 of the 2 Planeswalker decks, and they must play against a different one. They do not get to know who the Planeswalker is they are fighting ahead of time. Any Mirran player or Phyrexian player may also choose to play vs. either of these decks if they choose instead of playing a league game, but may not do so until the Mirran Heroes have faced them, and only if the Planeswalker has not yet been defeated.
Mirran players earn 2 War Badges for each victory over a Phyrexian opponent, except the Planeswalkers. In addition, if a Mirran player defeats a Phyrexian opponent’s main force, they earn an addition 1 War Badge. (2 if it is a Preator’s main force).
Phyrexian players earn 2 War Badges for each victory over a Mirran war band. In addition, if their main force defeats a Mirran War Band, the Mirran player removes any cards in his graveyard or exiled zone from his league card pool. The Mirran player can give the Phyrexian player a War Badge for each card they wish to return to their card pool.
To represent the rapid counterstrike that the Mirran forces are attempting to hit with, every time a creature enters the battlefield under their control in a Skirmish game, roll a d6. On a 6 that creature gains haste until the end of the turn.
To represent the Phyrexian forces beginning to fully assemble the plane of Mirrodin into their ranks, each time a Mirran aligned card is cast by their opponent in a Skirmish game, the Phyrexian player rolls a d6. On a 6 the Phyrexian player may permanently add a card with the same rarity and converted mana cost to his league card pool.
Because the Mirrans are currently winning the war, luck shines on them. Once during each Skirmish game they play, they may either reroll a d6 or make their opponent reroll a d6. In addition, because the Praetors were ambushed so harshly during their siege attempts, both Praetors will begin their first Skirmish game against a Mirran opponent with only a 5 card hand, and do not get a free Mulligan. If they win the game however, whatever cards are in their opponents hand at the end of the game are removed from their league card pool and the Phyrexian Praetors may add those cards to their card pool, though they must supply those cards themselves, and the Praetor gains a War Badge for each card still in his hand at the end of the game.
When a player fights a Planeswalker deck, the following rules apply. Both the Planeswalker and the player get a free Mulligan. The Planeswalker deck goes first. You begin the game with 12 Points and 10 War Badges. Every turn, you lose a War Badge. Every turn you lose a point and a war badge. You also lose a point when your life goes to 15, 10, 5, & 0, but not a War Badge. You earn a point whenever you take the Planeswalker deck to 15, 10, 5, & 0 life (You cannot earn points by poisoning them). Anytime you destroy a Planeswalker card, you gain 2 points and 3 War Badges. You lose 2 points & 5 war badges if a Planeswalker card activates all of its abilities. If you concede to a Planeswalker deck you earn zero points and lose 5 War Badges. Note that you cannot earn less than 0 points but you can lose war badges.
If you lose to the Planeswalker deck, reveal cards equal to the difference in life totals, and then a Phyrexian Praetor gets to choose any 1 of those cards and remove it from your league card pool (If you conceded instead reveal your entire deck). If you defeat the Planeswalker deck, good job! This will surely be beneficial to the Mirrans in the coming weeks. You may not fight a Planeswalker deck as a tiebreaker point game. Note that the Planeswalker decks are meant to be powerful, and any player heard muttering that it is unfair is subject to immediate ridicule at being so weak!
The Phyrexian assaults on both the Fortress at Oxida Ridge and the Outpost near the Quicksilver Stream turned into ambushes as the Mirrodin Heroes were able to send vital information in the last minutes to their comrades. Both Phyrexian Praetors were greatly surprised by the tactics of their foes and were sent scattered back into the core, and the Mirran Commanders have decided to strike at them hoping to destroy their forces once and for all. Unable to communicate with their fellow Lords and Generals, the Phyrexian armies still awaiting instructions above the core are about to be assaulted from all sides. The Mirran Commanders have split their armies into fast and mobile war bands in hopes of reaching all their opponents before they are able to know what is happening, but it has meant they have little time for planning and are instead going on instinct and experience. With a little luck they will be able to also drive the Phyrexian Praetors back into the core and perhaps even capture them. If they can get word back to their Champions guarding the sealed gates, perhaps they Champions will be able to deliver the final blow against these vile demons.
Unbeknownst to the Mirran forces, powerful foes have now added their might to the Phyrexian forces. Planeswalkers not from this world have appeared, and supplied fresh forces to the devastated ranks of the Phyrexian Praetors. Worse yet, they intend to fight off the assault coming their way, and their magics are strong, and they intend to deal with these inferior enemies before their master arrives. Will the counterstrike turn into a last stand!?
This week, all Mirran players must construct 3 separate decks. These decks may not reuse any cards from their league card pool. That means, if you use a Galvanic Blast in 1 deck, you may not use the same Galvanic Blast in another deck. This represents the Mirran forces mobilizing into multiple, mobile war bands. Each Mirran non-Hero may play up to 3 Skirmish League games, and they must use a different deck for each game that they play against a Phyrexian opponent. They may use any deck for tiebreaker games.
All Phyrexian players must construct 2 separate decks. These decks may not reuse any cards from their league card pool. That means, if you use a Plague Stinger in 1 deck, you may not use the same Plague Stinger in another deck. In addition, 1 of these decks may not contain any Mirran aligned cards and can only be 2 colors. The other deck must include at least 1 card of the remaining 3 colors. This represents the Phyrexian main army of each general/Praetor and their scattered forces. Their Phyrexian deck is their main force, and the other deck is their scattered forces. Each Phyrexian player may play 3 Skirmish League games this week. They may only play their main force deck for one of them, and it must be against a Mirran player.
The Mirran Heroes may play 2 Skirmish League games, and they must use a different deck for each game they play against a Phyrexian opponent. Their 3rd League game must be against 1 of the 2 Planeswalker decks, and they must play against a different one. They do not get to know who the Planeswalker is they are fighting ahead of time. Any Mirran player or Phyrexian player may also choose to play vs. either of these decks if they choose instead of playing a league game, but may not do so until the Mirran Heroes have faced them, and only if the Planeswalker has not yet been defeated.
Mirran players earn 2 War Badges for each victory over a Phyrexian opponent, except the Planeswalkers. In addition, if a Mirran player defeats a Phyrexian opponent’s main force, they earn an addition 1 War Badge. (2 if it is a Preator’s main force).
Phyrexian players earn 2 War Badges for each victory over a Mirran war band. In addition, if their main force defeats a Mirran War Band, the Mirran player removes any cards in his graveyard or exiled zone from his league card pool. The Mirran player can give the Phyrexian player a War Badge for each card they wish to return to their card pool.
To represent the rapid counterstrike that the Mirran forces are attempting to hit with, every time a creature enters the battlefield under their control in a Skirmish game, roll a d6. On a 6 that creature gains haste until the end of the turn.
To represent the Phyrexian forces beginning to fully assemble the plane of Mirrodin into their ranks, each time a Mirran aligned card is cast by their opponent in a Skirmish game, the Phyrexian player rolls a d6. On a 6 the Phyrexian player may permanently add a card with the same rarity and converted mana cost to his league card pool.
Because the Mirrans are currently winning the war, luck shines on them. Once during each Skirmish game they play, they may either reroll a d6 or make their opponent reroll a d6. In addition, because the Praetors were ambushed so harshly during their siege attempts, both Praetors will begin their first Skirmish game against a Mirran opponent with only a 5 card hand, and do not get a free Mulligan. If they win the game however, whatever cards are in their opponents hand at the end of the game are removed from their league card pool and the Phyrexian Praetors may add those cards to their card pool, though they must supply those cards themselves, and the Praetor gains a War Badge for each card still in his hand at the end of the game.
When a player fights a Planeswalker deck, the following rules apply. Both the Planeswalker and the player get a free Mulligan. The Planeswalker deck goes first. You begin the game with 12 Points and 10 War Badges. Every turn, you lose a War Badge. Every turn you lose a point and a war badge. You also lose a point when your life goes to 15, 10, 5, & 0, but not a War Badge. You earn a point whenever you take the Planeswalker deck to 15, 10, 5, & 0 life (You cannot earn points by poisoning them). Anytime you destroy a Planeswalker card, you gain 2 points and 3 War Badges. You lose 2 points & 5 war badges if a Planeswalker card activates all of its abilities. If you concede to a Planeswalker deck you earn zero points and lose 5 War Badges. Note that you cannot earn less than 0 points but you can lose war badges.
If you lose to the Planeswalker deck, reveal cards equal to the difference in life totals, and then a Phyrexian Praetor gets to choose any 1 of those cards and remove it from your league card pool (If you conceded instead reveal your entire deck). If you defeat the Planeswalker deck, good job! This will surely be beneficial to the Mirrans in the coming weeks. You may not fight a Planeswalker deck as a tiebreaker point game. Note that the Planeswalker decks are meant to be powerful, and any player heard muttering that it is unfair is subject to immediate ridicule at being so weak!