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Post by crazytripper on Dec 2, 2011 11:55:50 GMT -6
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Post by Jason S on Dec 6, 2011 7:54:46 GMT -6
I am interested.
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Post by natedog08 on Dec 6, 2011 9:17:07 GMT -6
This is why I miss having money. If I had the stuff to invest in the new format I'd be joining ya.
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Post by crazytripper on Dec 14, 2011 21:37:29 GMT -6
OK so the current list I would jam in Dailies/Premier Events is the following.
10 Forest 4 Gavony Township 11 Plains 4 Avacyn's Pilgrim 4 Doomed Traveler 4 Fiend Hunter 4 Geist-Honored Monk 4 Mayor of Avabruck 3 Mikaeus, the Lunarch 4 Garruk Relentless 4 Intangible Virtue 4 Midnight Haunting
Sideboard 2 Creeping Renaissance 2 Kessig Cagebreakers 3 Mentor of the Meek 4 Naturalize 4 Slayer of the Wicked
Yes, I know it is the same list I top 8ed a premier event with. I would have changed some things then, but not many.
This deck's biggest problem is that the mana is pretty bad. The majority of games I lose are to the mana not working out. Feeling required to play 25 lands in an aggro deck is never good. I have seen other people doing well with GW Aggro with 25 lands AND 2 Traveler's Amulets.
When the mana works, the deck is insane. Curving out with this deck feels unfair and often the opponent can't handle everything you through at them.
As far as the list goes. Gavony Township is the reason you are GW. It ends board stalls quickly, if they happen. Garruk is the most powerful card in the format by far. Decks that aren't running him are doing it wrong. Mayor of Avabruck coming down on turn 2 can just win a game or 2 in each daily. Often they will have the removal spell, but when they don't you reap the reward for running him. Intangible Virtue at first seemed like a card that wouldn't do enough work. I have been very happy with it though, due mostly to the granted Vigilance. The other big thing about this deck is Geist-Honored Monk. You really need to take note of what her toughness will be post blocks often. I have beaten many people blocking one of my big guys with her and chumping with another creature of theirs only to lose both(maybe I have lost a game too). I really don't think any of the other cards need mention currently. The Sideboard is really for the Attrition decks. With Mentor of the Meek being thrown in for the White Aggro Mirrors. One thing I would change if more white aggro showed up is replace a Kessig Cagebreaker with a Mentor of the Meek.
Onto the matchups
GW Aggro(mirror) This is a lot about Garruk/Spirit Tokens. Also knowing that Fiendhunter should probably be taking down Spirit Tokens any time he can. Game 1 is generally a grind where the ground gets stalled and Spirit Beatdown is the decider. Post board -3 Doomed Traveler +3 Mentor of the Meek Mentor is a game breaker if they don't have Garruk or Fiend Hunter for him quickly. If he stays in play unanswered then you should win easily with the mass of card advantage.
RW Aggro(Pseudo Mirror) This one is interesting mostly due to the fact that they have late game reach. I view it as a positive matchup, but if you stumble against them they can win far more easily with Devil's Play/Brimstone Volley after getting in early creature damage. Garruk shines in this matchup as a removal spell/burn discard spell. Trade with their guys until you can stick something and start making it bigger. Geist-Honored Monk shines in this matchup as well. -4 Doomed Traveler +3 Mentor of the Meek +1 Slayer of the Wicked I board in the one Slayer as a tutor target for Garruk in case they get a Instigator Gang in play that I can't otherwise answer. Again if they don't use burn on Mentor immediately he can take over the game(so they will). Otherwise play it the same. They should bring in Blasphemous Act and Geist-Honored MOnks of their own so don't walk into the wrath if you can't help it.
BW Aggro(Pseudo Mirror again) This one is the easiest/hardest of the 3 "mirrors". The average game has you rolling over them if your mana works. The cards that are the most bothersome are Bloodgift Demon, which isn't the last time I will mention this, and Reaper from the Abyss with honorably mention going to Curse of Death's Hold. You can't beat the Reaper most of the time, so fear the Reaper. Once you realize what they are don't play into a blowout Curse and you should be fine. As with any black deck be mindful of not doubling up or more on the same creature(save for spirits) to much since Sever the Bloodline is going to be in their deck. -4 Doomed Traveler -1 Avacyn's Pilgrim +3 Mentor of the Meek +2 Naturalize Naturalize gets their Curse and can lead to blowout turns when also getting their Intangible Virtue. Boarding in all four is unnecessary. Again fear the Reaper.
UG mill yourself(combo/aggro) This is a matchup I have yet to lose. They mill themselves with the intent to win with Splinterfright, Kessig Cagebreakers, and Spider Spawing. They buy time with gnaw to the bone so always do that math. The problem is that they don't do much in the early game. -0 +0 No need to board. One list I played against boarded in 4 Blasphemous Act so I won the game by him drawing out his deck since I couldn't keep creatures on the board, but neither could he.
Jund(Control) This is the most common matchup. While slightly in the aggro decks favor currently, I could see builds that would make the matchup worse. Game 1 they don't generally have Blaspemous Act so you get to overextend(again don't double up too much though because of Sever). Their two best cards against you are Garruk and Bloodgift Demon(surprise). Olivia is there as well, but not as powerful against us. Most of the game 1s revolve around them having to 1 for 1 your dorks and thier removal all while some of your cards are making multiple dorks that are getting pumped. You generall get them low fast and then have to solve the puzzle to get the last few points of damage in. Stumbling against them hurts but not as much as against the other decks. -4 Doomed Traveler -4 Avacyn's Pilgrim +2 Creeping Renaissance +2 Kessig Cagebreaker +4 Slayer of the Wicked You board out your early dorks making their boarded in sweepers much less good. You aren't likely to come out of the gates against them now but that is fine. You can grind them now. Slayer deals with Olivia and the fact that they generally board in Daybreak Ranger. Kessig Cagebreakers while not a blowout after boarding out your early dorks can still do mass damage in the late game and Creeping Renaissance often is there to start getting back Garruks or Slayers depending on the situation. The post board games are an interesting grind that you should win a good percentage of the time. One big thing is to do Blaspemous Act math. I have won multiple games where I did something like not putting a wolf token into play with my Garruk so Blaspemous Act couldn't be cast the following turn. Don't forget it is fine to trade a random dork and Garruk for a Bloodgift Demon. Especially now that you have Renaissance to get Garruks back later.
UGB(Control) This is one of the harder matchups. They have Curse of Death's Hold, Bloodgift Demon, and Garruk. Each of these things makes it very hard to win. Since they aren't running red you can overextend(as long as you aren't losing your board to a Curse), but doubling up on the same creature is, as always against black decks in this format, bad. Game 1 you need to come out fast and hard, Maximizing all damage dealt. -4 Doomed Traveler -4 Avacyn's Pilgrim +2 Creeping Renaissance +2 Kessig Cagebreaker +4 Naturalize Again against control we remove our early dorks with the intention of grinding them out. They have card draw and card selection so the games are more difficult than the Jund control deck, but you can win this match. I haven't lost to it yet though the games were always very close.
Burning Vengeance(UR Control) This deck is one that each time I face it I feel like the games should be closer, but I win easily. Their deck takes too long to set up. You can do a quick setup. As long as you don't walk into Blasphemous Act game 1 you should be fine. -4 Doomed Traveler +4 Naturalize Naturalize hits the Vengeance and more often hits Manor Gargoyle. Still this deck is more suited to beat the Jund and UGB control decks rather than fight you so the games play out in your favor.
There are a number of other types of decks in this crazy format. I like the Maindeck a ton. I feel it gives you a great shot game 1. The mana being bad is certainly going to cost you games but otherwise it feels like the deck to play. I think by how I side against each of the listed decks you could come up with a strategy vs. a rogue list. I was 18-6 with this specific list before I redeemed my playset of Innistrad. That is a 75% win ratio which is approximately what you need to go infinite on modo. Post questions if you have any.
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