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Post by vanguardian on Jul 22, 2010 10:48:42 GMT -6
It's funny that I was messing around building a Warp World deck with Primeval Titan, and then went to Star City to find that Primeval Titan ramp decks are a hit! I have since come to my senses and realized that Primeval Titan is probably best if followed with Destructive Force. I am, of course, not the first person to notice this since there is an article on Star City about this which also pointed out another gem that I had thought about as well: Terastadon. How good is it to blow up your opponents lands and then kill the creatures that were created as a result?
Here's my build:
7 Forest 4 Mountain 4 Rootbound Crag 3 Raging Ravine 4 Verdant Catacombs 3 Misty Rainforest
4 Lotus Cobra 4 Oracle of Mul Daya 4 Primeval Titan 4 Goblin Ruinblaster 3 Terastadon 1 Ulamog
4 Explore 4 Destructive Force 2 Rampant Growth 2 Earthquake 3 Cultivate
I'm not really sure how viable this deck is, but seeing that those ramp decks are doing so well, I believe this could a hit as well. I believe the only difference would be playing Avenger of Zendikar in there to battle aggro decks. Regardless, I am going to build this deck and play some FNM with it.
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Post by th3on3songoku on Jul 23, 2010 21:33:34 GMT -6
:yawns: ramping is boring. but if you want my opinon i would drop the 2 earthquakes for 2 more growths cause you are ramping. plus with your rampings i dont think you need cobra's or oracle can make those something else. and 3 maindeck terastadon i could 1 maybe 2 but 3 a lot. but i would def. add 3 avenger's in here.
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Post by vanguardian on Jul 24, 2010 9:53:03 GMT -6
:yawns: ramping is boring. i don't usually like ramp either, but this ramp is actually fun. maybe not for my opponents, but i love a turn 6 destructive force or terastadon. to me the elements of this deck give it a little kick that usual ramp decks don't have. but the one thing i really like is that it reminds me a lot of wildfire decks and i LOVED wildfire decks. matter of fact, you can find one as a tournament deck. but if you want my opinon i would drop the 2 earthquakes for 2 more growths cause you are ramping. I can agree with dropping the 2 earthquakes, but I don't agree with 2 more growths. Right now this deck is running 9 ramp spells and 8 creatures that ramp (not counting cobra). Its more than enough really. I think I only want to see 2 of those spells a game. I don't know what to make the Earthquakes though. I need something to hose mythic and I think that is a good option. Could just be Lightning Bolt? And try to make room for one more? with your rampings i dont think you need cobra's or oracle can make those something else. I can understand the argument for no Cobra, but he makes the deck happen much much faster than if he wasn't there. He is like a fuse: if he stays in play he makes the deck explode. As for Oracle: stays in the deck no questions asked. plus and 3 maindeck terastadon i could 1 maybe 2 but 3 a lot. terastadon is so good and he's so easy to play that i really want to keep him at 3. i started with 2, but 3 makes this deck a Land D, and I love some Land D. but i would def. add 3 avenger's in here. I will probably add Avengers, just got to figure out what they're good and bad against and what they're better than in this deck.
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