Post by natedog08 on Sept 20, 2010 18:15:04 GMT -6
For starters, here's my list.
4x Forest
4x Mountain
4x Swamp
4x Savage Lands
4x Terramorphic Expanse
1x Raging Ravine
1x Rootbound Crag
1x LavaClaw Reaches
1x Dragonskull Summit
4x Bituminous Blast
4x Bloodbraid Elf
4x Blightning
4x Terminate
4x Lightning Bolt
4x Putrid Leech
4x Sprouting Thrinax
4x Sylvan Ranger
3x Maelstrom Pulse
1x Grave Titan
SIDEBOARD
4x Doom Blade
4x Volcanic Fallout
4x Thought Hemorrhage
3x Leyline of the Void
Sideboard Choices:
4x Doom Blade - These are to take the places of Blightning against most green decks. Green (even more so monogreen) boards in Obstinate Baloth against us because that's their best option for our Blightnings.
4x Volcanic Fallout - This is mainly for Soul Sisters, other forms of White Weenie, and Eldrazi Monument decks. A majority of the creatures in these decks have 2 or less toughness, which makes Fallout a blowout when played at the right moment. The bigger creatures can easily be taken out through your main deck removal. It is also great against Mythic Conscription, because it takes out all of their creatures outside of Sovereigns and Knight (because they usually have atleast one fetch in the graveyard). I take the Bituminous Blasts out for them because it under-performs for me in these matchups.
4x Thought Hemorrhage - These are in the side for Control and Combo matches. Against control you take out their win condition (in this standard, usually Jace, Elspeth, or Ajani) and gainst combo you take out the key piece of the combo (like Time Warp or Pyromancer's Ascension in Ascension.dec). The Bit Blasts come out again, because these decks either run no creatures, or the creatures they do run won't be killed by 4 damage.
3x Leyline of the Void - A turn 0 Leyline shuts down the Vengevine play and Ascension.dec. Ascension.dec is an autowin as long as they don't draw an Into the Roil before you can put lethal on board, and the Vengevine decks are slowed down considerable enough to be much easier to beat.
Main Deck Discussion:
4x Terramorphic Expanse - I used these over fetches because, unlike fetches, you get the color you need every time. Instead of being stuck to grabbing a Forest or Swamp when you really need that Mountain to play Sprouting Thrinax, Terramorphic gives you a slight speed bump but fixes your mana much better.
4x Sylvan Ranger - When I sleeved up Jund, I wanted it to be aggressive as possible. This was the last 2 drop I tried alongside the infamous Putrid Leech, and it made my mana base so much easier. I then cut back from the usual 27 land to 24, going from a singleton main deck Lightning Bolt to a full set, and I found the aggressiveness I was going for (Bit Blast your one blocker, cascade into Bloodbraid, cascade into Lightning Bolt happened a LOT for me in testing and during the event).
1x Each Dual Land - With the Sylvan Rangers main deck, The Duals became less important in the deck. So it was essentially keep enough Duals and ManLands for them to be useful, but cut the extra to make room for a more aggressive build. This left me with 1 of each.
1x Grave Titan - In my opinion, Grave Titan is perfect for Jund, but not as a 4 of in this build. This build is really built for as much aggressiveness as possible, and this card is more of a "Finish-The-Job" card, so it was cut back to one. Essentially, if you haven't won but you have advantage in the game, you drop Grave Titan to push that advantage.
Any comments are gladly welcomed.
4x Forest
4x Mountain
4x Swamp
4x Savage Lands
4x Terramorphic Expanse
1x Raging Ravine
1x Rootbound Crag
1x LavaClaw Reaches
1x Dragonskull Summit
4x Bituminous Blast
4x Bloodbraid Elf
4x Blightning
4x Terminate
4x Lightning Bolt
4x Putrid Leech
4x Sprouting Thrinax
4x Sylvan Ranger
3x Maelstrom Pulse
1x Grave Titan
SIDEBOARD
4x Doom Blade
4x Volcanic Fallout
4x Thought Hemorrhage
3x Leyline of the Void
Sideboard Choices:
4x Doom Blade - These are to take the places of Blightning against most green decks. Green (even more so monogreen) boards in Obstinate Baloth against us because that's their best option for our Blightnings.
4x Volcanic Fallout - This is mainly for Soul Sisters, other forms of White Weenie, and Eldrazi Monument decks. A majority of the creatures in these decks have 2 or less toughness, which makes Fallout a blowout when played at the right moment. The bigger creatures can easily be taken out through your main deck removal. It is also great against Mythic Conscription, because it takes out all of their creatures outside of Sovereigns and Knight (because they usually have atleast one fetch in the graveyard). I take the Bituminous Blasts out for them because it under-performs for me in these matchups.
4x Thought Hemorrhage - These are in the side for Control and Combo matches. Against control you take out their win condition (in this standard, usually Jace, Elspeth, or Ajani) and gainst combo you take out the key piece of the combo (like Time Warp or Pyromancer's Ascension in Ascension.dec). The Bit Blasts come out again, because these decks either run no creatures, or the creatures they do run won't be killed by 4 damage.
3x Leyline of the Void - A turn 0 Leyline shuts down the Vengevine play and Ascension.dec. Ascension.dec is an autowin as long as they don't draw an Into the Roil before you can put lethal on board, and the Vengevine decks are slowed down considerable enough to be much easier to beat.
Main Deck Discussion:
4x Terramorphic Expanse - I used these over fetches because, unlike fetches, you get the color you need every time. Instead of being stuck to grabbing a Forest or Swamp when you really need that Mountain to play Sprouting Thrinax, Terramorphic gives you a slight speed bump but fixes your mana much better.
4x Sylvan Ranger - When I sleeved up Jund, I wanted it to be aggressive as possible. This was the last 2 drop I tried alongside the infamous Putrid Leech, and it made my mana base so much easier. I then cut back from the usual 27 land to 24, going from a singleton main deck Lightning Bolt to a full set, and I found the aggressiveness I was going for (Bit Blast your one blocker, cascade into Bloodbraid, cascade into Lightning Bolt happened a LOT for me in testing and during the event).
1x Each Dual Land - With the Sylvan Rangers main deck, The Duals became less important in the deck. So it was essentially keep enough Duals and ManLands for them to be useful, but cut the extra to make room for a more aggressive build. This left me with 1 of each.
1x Grave Titan - In my opinion, Grave Titan is perfect for Jund, but not as a 4 of in this build. This build is really built for as much aggressiveness as possible, and this card is more of a "Finish-The-Job" card, so it was cut back to one. Essentially, if you haven't won but you have advantage in the game, you drop Grave Titan to push that advantage.
Any comments are gladly welcomed.